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GOSP

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Devlog

  • GOSP v1.0.0
    July 09, 2026 by Nacros79#update, #release
    I am starting to hit the limits of the GOSP principle. Game generation is becoming time-consuming and is starting to reach my 5-hour token limit. Moreover, only Opus and Fable still yield satisfactory... Continue reading
  • v0.4.1
    June 12, 2026 by Nacros79#update, #release
    Small update focused mainly on the core GOSP features. The achievement system has been updated; achievements can now be viewed from the pause menu and are saved across game sessions. The splash screen... Continue reading
  • v0.4.0
    June 11, 2026 by Nacros79#update, #release
    New version 0.4 with all games regenerated from scratch. Two 3D games have been removed because it's not the priority right now. A new game, Labymon, for my son ^^ Overall, the work focused on improvi... Continue reading
  • v0.3.0
    June 05, 2026 by Nacros79
    Improved version of the 5 existing mini-games, and added 8 new mini-games. Simple achievement system, basic visual and sound effects. Slight improvement across the board. I'm going to work behind the... Continue reading
  • V0.2.0
    June 01, 2026 by Nacros79#update
    Quick update with 3 new mini-games, each generated using 2 different models (Opus 4.8 and GPT-5.5). We've got a 2D aiming game, our first 3D game where you dodge asteroids, and an incremental game to... Continue reading
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Updated 13 days ago