One click. Then the sky does the rest.

A field of dormant points sits in the dark. You click once. The nearest point goes up — and the actual visible pixels of that burst sweep across the field, lighting every point they physically touch. No hidden triggers, no "explodes within a radius": if a spark grazes a point, it fires. That's the whole game, and every upgrade you buy changes how far the light travels.

There is no fail state, no timer and no difficulty curve. Every run pays, even a run that chains nothing.

What you unlock

  • 16 firework types — chrysanthemum, ring, palm, crossette, willow, strobe, saturn, spider, jellyfish, snowflake and more, each with its own colour and burst recipe.
  • Drone shows — a second display mode on the same field. A squadron takes off and draws a figure in the sky: heart, star, crescent, flower, butterfly, fish, bolt, tree, rocket, keep, cat, hand. Twelve patterns, and you decide whether the drones themselves set the field alight — while holding the figure, in flight, or not at all.

  • Bigger, denser, faster — explosion size, field density, playback speed, random colours, double detonation with a tunable delay.
  • Three sceneries — a night plain, a distant city skyline, a windy summit.

Every unlock has an on/off switch, so a catalogue you've bought never becomes noise you can't turn off.

How long

The incremental game runs about 30 to 60 minutes, and the ten puzzles below add roughly half an hour more. It's meant to be finished, not farmed.

18 achievements mark the way. Fifteen belong to the game above, and the last of those lands once every other one is already in — so there is a clear moment where it is done. The other three follow the puzzles below.

The other mode: ten puzzles

The menu offers a second mode from the first click, on the same field and by the same rule, from the other side. Here you are the one placing the dormant points — a handful of them, each carrying an effect the level picked and you can't change — and one fixed fuse has to light the whole field in a single chain.

What you're really reading is the shape of each effect: how far a willow droops, where a ring leaves a hole in the middle of its own reach.

Ten levels, from four dormant points and one point to place, up to eighteen and six. No timer, no move counter, no score and no stars. A failed attempt hands your own placement straight back, so you nudge it instead of starting over.

Every level is proven solvable before it ships: each one carries a solution, and that solution is replayed against the real chain in the build's own tests. Nothing here is a level someone drew and hoped about.

Free, and free means free

The browser version above is the complete game — nothing is held back, there is no paid tier, nothing to unlock with money and nothing locked behind a clear. Both modes are there from the first click. The Windows download is the same game, for a smoother run and a save file that a cleared browser cache can't wipe.

Controls

Mouse only. Move to aim — a ring marks the point you'll light — and click.

Languages

English, français, español, Deutsch, português, русский.


Made with Godot 4 by Nacros Games.

Updated 1 day ago
Published 3 days ago
StatusReleased
PlatformsHTML5, Windows
Release date 3 days ago
Rating
Rated 3.8 out of 5 stars
(5 total ratings)
AuthorNacros79
GenreSimulation, Puzzle
Made withGodot
TagsCasual, Clicker, fireworks, Godot, Incremental, pixel-free, Relaxing, Short, Singleplayer
Average sessionA few seconds
LanguagesGerman, English, Spanish; Latin America, French, Portuguese (Portugal), Russian
InputsMouse
AccessibilityInteractive tutorial, One button
AI DisclosureAI Assisted, Code, Graphics, Sounds, Text

Download

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Click download now to get access to the following files:

incremental-fireworks-1_1_0.exe 127 MB

Development log

Comments

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Hi Nacros79, I'd love to help you bring incremental fireworks to Arabic gamers for free! If you're interested in an Arabic translation, please let me know your email or contact me at urbgamesplatform@gmail.com

Maaaaaaaan, 10 out of 5, ABSOLUTE CINEMA

ahah thanks, this was the perfect comment to wake up to! 

Wow!  Beautiful, a work of art.  Some very slick particle system programming!!

Thanks for this encouraging feedback!

very well rendition of an old theme.  It was pretty and easy to play.  I liked it.

Thank you so much for the positive feedback!

This was very pretty and relaxing.

That’s exactly the goal! Thanks for the feedback.

i dont want ... i NEED an steam version of this with more maps and upgrades ! loved your game

I'm not planning a Steam version, but I have a few ideas for future additions ;) In any case, your message really made my day.